Regardless of the pay scheme, this game has a lot of game mechanics that historically have sounded really good on paper but don't translate into what I would call a fun game. Eat, sleep, exercise? I have to do enough of that in real life. There are a lot of things to love about the premise of this game so I will keep an eye on it, but for me games become tedious when they force the player to do monotonous everyday things. It's just another type of "grinding". I suppose the hardcore RP people who also dig survival games would really love this. The tech behind the mapping process is pretty cool too.