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129. Re: No subject Jun 4, 2003, 14:35 Xombie
Picture what it would be like to play in a huge cardboard box and you'll understand what the level design is like in Deus Ex.
Yes. It's a cardboard box. A big fucking empty, open cardboard box. As opposed to Doom or Quake where you're on rails at all times.
DX uses SYSTEMATIC level design. It employs a large open area, sets rules, and allows the player to choose their own path through it. That is what makes Deus Ex the greatest game ever made.
Xombie x0mbie x0mb|e Xombie
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