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32. Re: Steam Top 10 Jan 13, 2014, 10:32 Axis
jdreyer wrote on Jan 13, 2014, 04:45:
Axis wrote on Jan 12, 2014, 15:09:
There's too many developers who won't care much about following through once they have money in hand. Programmers are notorious at working on the fun stuff like adding new ideas or moving on to more interesting projects instead of bug hunting and optimizing code.

I'm unwilling to pay to find out how an unknown developer is at business building. I only pay for games I think I'll fully enjoy in it's current state.

That's how it's going to end for at least half of these "early access pay me for alpha invites" games - not good for the developers reputation or the gamers wallet.

While I only buy finished games, and agree with the premise of only buying games you will enjoy in their current state, I disagree with your assertion that many devs don't follow through. Indie devs are very committed to their games. And even when a major studio pulls tbe plug on a game you usually see the individual devs fixing bugs in their free time after the fact, sometimes for years.

Certainly I'd agree that many indie devs have been historically committed, but a huge part of that commitment was because they've had to complete their game to reap the rewards (with few exceptions along the way). This "free release money" while they work on it is relatively new in the timeline of developing games at least mainstream-wise, and we're already seeing plenty of titles that showed great promise go by the wayside after money has been placed in their hands.

Castlestory, Cubeworld and Starforge are all current examples of my point -- the ones I'm intimately familiar with so can site them with confidence. I could probably site a dozen more I've forgotten about reading and I'm sure many of you have similar titles you could name. As always, buyer beware...
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Yours truly,

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