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8. Re: Torchlight 2 Free Weekend Jan 9, 2014, 21:09 panbient
Cutter wrote on Jan 9, 2014, 19:40:
Diablo 1 kicked ass because it was dark and gritty. Torchlight is too bright and cute. And Tit Quest wasn't that good but the expansion was.

Diablo 1 kicked ass despite being super dark and gritty. The 2nd area is almost entirely black and dark brown with either invisible monsters, brown demons, or grey goatmen. And that lasts for 25% of the game.

I played through it again last month for the first time in years and what struck me most was how narrow the scope and variety of the loot was compared to later games (regular white items, blue magic, and gold uniques). What's really amazing though is that I never felt the need for more types. The game wasn't just about collecting gear for your character. It was about creating a character capable of beating Diablo. Once. Then it was over, THE END. Start a new character, and see what kind of hero you can come up with given the variety of random drops.

Like others have said, the original focus was the action with the loot and RPG stuff tacked on to support it. That's what all the others got wrong (except D2 of course).
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