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60. Re: AMD: Battlefield 4 Jan 9, 2014, 09:51 Shineyguy
InBlack wrote on Jan 9, 2014, 08:10:
I dont see how ATI trying to up the ante by bringing another API to the table so that developers have the option to develop on it is somehow inducive of the sky falling or some such catastrophe??

Do a little research people before throwing feces around. This isnt PhysX, this isnt simply a driver update. Its a whole diferent API which is supposed to circumvent the bloated fuckshow slowass piece of shit which is DirectX.

Sure it might all be a bag of cocks for all we know, but at least the option is on the table and developers can choose to support it or not.

*disclaimer* I own an Nvidia card just in case anyone wants to accuse me of fanboism...

Thing is, there's always been the option to code for OpenGL, which also means that your engine wouldn't be tied to a Windows platform, and would make it easier for a game to be compiled for Linux, or any other number of platforms that support OpenGL (which is almost all).
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