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59. Re: Oculus Rift Adds OLED and Tracking Jan 8, 2014, 19:11 HorrorScope
 
JoeNapalm wrote on Jan 8, 2014, 10:45:
Jensen wrote on Jan 8, 2014, 02:34:
DangerDog wrote on Jan 8, 2014, 02:11:
From what I've read you get vision fatigue from focusing on the screen so close to your eyes, removing the rift can take quite a while to recover normal vision.
You're focusing at infinity, so it doesn't matter how physically close the screen is to your eyes. There can be an issue if you're constantly looking at things that are close to you in the simulated environment, though.


This is the arguement Oculus makes, but I'm not buying it.

Your eyes are focusing on something right in front of your face. Whether that image represents infinity or duckies or bunnies or what not is up to your brain to interpret - it is not going to prevent eye strain to the physical parts of your eye that are focusing on the screen 4" from your eyeball.


-Jn-
Ifriti Sophist

Ever look into a view master? I don't recall the strain. We'll see. We all have our list of things this things needs to pass. Probably the reason it isn't being rushed. One shot to do this right.
 
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