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54. Re: Oculus Rift Adds OLED and Tracking Jan 8, 2014, 12:21 ELITE
This turned out to be a nutty thread...

Here is what I got out of playing with one:

-The dev kit resolution would not be worth buying (it looked like a pixel painting that moved)
-Playing a flight sim - when I was calm and flying it was amazing (but gauges were worthless unreadable)
- as soon as the bad guys came then turning my head would be come worthless as well because of the blur
- I started to get sick when i would move my body and not have the screen reflect that movement
- if i stayed still and only turned my head i didn't feel "wrong"
- no eye strain at all

I think these guys are fully aware of all the issues above and are really working to make it a success. If waiting for better screens is what they're doing great - if they're working on adding additional body tracking great.

My point - you REALLY don't want it yet (based on the first dev) and they're obviously making sure they get it to a level to make sure when they ship you're going to want it.

Far as I can read - everything they're doing is problem solving and that's more than you can say for Halflife 3 (i just had to be silly)

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