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43. Re: Oculus Rift Adds OLED and Tracking Jan 8, 2014, 07:30 Vio
 
No it uses one panel with two view point images on it, then the optic cups just makes sure that each eye gets the correct piece of the total screen presented to it.

3d tv technology on the other hand interleaves the two images onto the same panel full screen alternating and then the eye wear just alternates between the two images for left and right eye hence dropping the refresh rate in half.

The rift won't have this problem, your biggest problem is going to be your hardware's ability to essentially render the game twice from two viewpoints at 60fps, since it has been established you need 60fps with the low latency to give the scene you see presence.
 
 
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