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46. Re: Fallout 3 Removes GFWL? Jan 8, 2014, 01:58 Jerykk
fiftykyu wrote on Jan 7, 2014, 23:28:
Orogogus wrote on Jan 7, 2014, 19:22:
fiftykyu wrote on Jan 7, 2014, 17:50:
A game that combined Elder Scrolls style open world with Dark Souls style combat might be a lot of fun. Seems Bethesda have gone in the opposite direction since Morrowind, though. Got the impression Witcher 3 was going for that combination, i.e. player skill based instead of mash R1 to kill everything, but we'll see how it turns out...

You feel Morrowind was the epitome of player skill in combat in an Elder Scrolls game?

Ok, you got me. Thought it made sense in my head, but on the page it looks pretty confused. Afraid I'm mixing two separate combat things I'd love to see, i.e. no enemy scaling (Dark Souls fits here, plus Morrowind and many other games) and combat that's player-skill based. (Dark Souls fits here too but as you pointed out, Morrowind, welll... )

I guess one big problem with having combat player-skill based, though - what if the player sucks? If you can't beat the first boss, you're not going to tell all your friends to buy the game. For no reason at all I was reminded of this problem today, while playing Giana Sisters: Twisted Dreams.

Skill-based gameplay undermines roleplaying. If skill matters more than stats, then roles become meaningless because players can do whatever they're good at.
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