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47. Re: Star Citizen Funding Passes $36M Jan 8, 2014, 01:31 Suppa7
Tom wrote on Jan 7, 2014, 20:07:
Attempts to automate the creative processes of humans inevitably end in failure.

I'm sorry but this is incorrect, huge amounts of modern AAA games have algorithmic and procedural elements in them. You just don't notice them because they are limited to the boring parts (textures, cities, etc). If you think games like saints row have no procedural elements you are completely ignorant of modern game development.

Diablo's randomized dungeons were a taste of what is to come in the future, it's just a really hard problem to solve that will be solved slowly in bits and pieces.

If you doubt this ragdoll physics and tree rendering was done the same way. We got things like SpeedTree and havok. We don't like to think aglorithms and procedural stuff is in our games but it's slowly creeping in where and when the tech is good enough to make sense.
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