Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

47. Re: Star Citizen Funding Passes $36M Jan 8, 2014, 01:31 Suppa7
 
Tom wrote on Jan 7, 2014, 20:07:
Attempts to automate the creative processes of humans inevitably end in failure.

I'm sorry but this is incorrect, huge amounts of modern AAA games have algorithmic and procedural elements in them. You just don't notice them because they are limited to the boring parts (textures, cities, etc). If you think games like saints row have no procedural elements you are completely ignorant of modern game development.

Diablo's randomized dungeons were a taste of what is to come in the future, it's just a really hard problem to solve that will be solved slowly in bits and pieces.

If you doubt this ragdoll physics and tree rendering was done the same way. We got things like SpeedTree and havok. We don't like to think aglorithms and procedural stuff is in our games but it's slowly creeping in where and when the tech is good enough to make sense.
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo