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7. Re: Oculus Rift Adds OLED and Tracking Jan 7, 2014, 20:56 Jensen
I'm glad they were able to add positional tracking and implement a low persistence display on this prototype.

I think the Rift could have widespread appeal, just like the Wii, except there's one thing holding it back: the price. Not the price of the unit itself, which will be close to what the Wii was, but the total cost of ownership. This thing will take a quite powerful machine to run it, especially with the new low-persistence display. You have to be able to render the game V-Synced at 120 FPS and 1920*1080, with some overhead for the warping time. Dropped frames are much more noticeable on low-persistence displays, and probably even worse with VR.
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