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44. Re: Star Citizen Funding Passes $36M Jan 7, 2014, 19:47 Suppa7
 
jdreyer wrote on Jan 7, 2014, 12:10:
You know, you have a crappy attitude. We've HAD dog fighting games before.

We've had elite, really bad side-mechanics like you speak in games, FPS, Racing and RPG's before and I bet you play a host of rehashed games.

There are certain game genre's that are so impossibly and impeccably well made and who's formula is so sound it's fine to repeat it, it's called REPLAYABILITY. Games like civilization and alpha cenatauri have this.

Freespace 2 had this, very few space sims outside of freespace had deep replayable space combat. People are hoping we get a return to xwing/early wing commander/freespace type combat because every other space sim outside of these games sucked donkey balls.

Why the fuck would you want to be a mechanic? It's like being a crafter in an MMO. Being a space mechanic could be good in theory but they'd have to be making a 4X civilization/AC type game with those types of designers for it to work.

Trying to shoe-horn 4X elements into the space combat genre without developers with a track record is a disaster waiting to happen.

The problem is developing any complex system of simulated rules and making it fun from designers who have no prior experiences is high risk and dubious endeavor because they have no prior art from which to work from.
 
 
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