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62. Re: Star Citizen Passes $35 Million Dec 25, 2013, 10:59 Luke
Tumbler wrote on Dec 24, 2013, 11:18:
Star Citizen is going to be facing many more delays. There is no way they are going to have a fully fleshed out branching high fidelity AAA single player campaign by the end of 2014. The team in Manchester UK doing the SP just now started. How the fuck are they going to develop an epic Wing Commander worthy campaign in ~12 months when they have to face the same learning curve with CryEngine 3 as the team in Austin? No fucking way.

There's even less of a way that they will launch the persistent universe with even half the announced features by then or even in early 2015. They might release some sort of beta with a couple star systems and a few ships so gamers won't go for their throats but the fully fleshed out single player campaign and the fully fleshed out PU won't be here for a looong time. Try Q4 2015 at the very earliest.

This is probably going to be very accurate. The Wingman's Hangar weekly updates have started showing the other offices recently but those were only recently setup. They might have been doing a lot of work we didn't see for the early part of 2013 but it seems like things didn't really get going until September / October. During that time, and all of 2013 really, funding goals have been getting blasted through and I think the priority has been to keep that funding coming in as fast as they can.

The Austin team is getting a new office right now, while they're out of Christmas, they are moving from a tiny basement into a real office where they can hire a lot more staff. With the massive boost in funding it's going to take time to staff out their various teams. 2 years to SQ 42 campaign seems realistic.

The Austin team is getting a new office right now,

Guess they need a new funding goal , using all there incoming money on new office , ect Book
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