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78. Re: Steam Top 10 Dec 25, 2013, 00:27 Jerykk
Krovven wrote on Dec 24, 2013, 06:37:
Jerykk wrote on Dec 24, 2013, 02:52:
So basically, you want an open-world, massively multiplayer co-op zombie survival game with no PvP. That could work, though I have to wonder how much threat zombies would pose in the long run.

Sigh, it's like talking to a brick wall. I've already said several times that I don't want to completely remove PvP from the equation. But the games offered currently have no consequences for just killing random people along with no benefit of random people working together. Therefore I may as well just play any number of shooters if I want to PvP.

I truly do find it amusing, how people are so defensive of their survival game PvP. How precious it seems to be to them that they don't even want to see alternative games and ideas instead of all these copy and paste jobs of DayZ. With all of them, including DayZ, being very amateurish and really none of them being very good or even completed.

The discussion is going on many websites and forums currently, with most defenders of PvP not even being open to other possibilities.
And a whole lot of stories from the PvPers saying "I tried to play nice and work with others, but I was just killed by them." Then they wonder why folks want to see something different.

Except everything you've said so far has been against PvP. You say people should be punished for killing other players. You're only willing to tolerate PvP if it's heavily restricted by either punishing players who do it or limiting where or how they can do it. You keep emphasizing how you want a co-op experience, even though DayZ already offers that. There is a very clear benefit to working with other people in DayZ. When you're in a group, you're far less likely to die. Strength in numbers.

What you really want is a co-op only experience where you don't have to worry about getting shot by other players. That's fine but it goes against what games like DayZ are all about. I think that's what you're failing to understand. If you impose arbitrary punishments or rewards for specific actions (like in the humanity system you suggested earlier), your game becomes less of a survival sandbox (which is what DayZ is) and more of a theme park (like most MMOs are). There is nothing inherently wrong with a theme park but it's a polar opposite to what DayZ is and what it's trying to achieve.
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