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67. Re: Steam Top 10 Dec 23, 2013, 19:13 Krovven
goatee21 wrote on Dec 23, 2013, 18:26:
I hear it all the time, someone logs in, says they've played for 15 minutes gotten killed twice that that they hate this dumb game and leave. Happened in rust, dayz, etc. People in the forums would say they've been griefed, people would ask how, they would say they were minding their own business and someone killed them. Would you say they've been griefed? I wouldn't.

What was the reason for the other player to kill that person if all they had was a "rock" as you said before? No reason at all, they didn't even have equipment to steal, so yes, I call that griefing. In this type of game, if you are killing another player simply because they are in view on your screen, that equates to griefing.

goatee21 wrote on Dec 23, 2013, 18:26:
Not sure where you are going with your last sentence. I SEE the cause and effect and am discussing portions of it so???

Schools in... CAUSE - player A gets killed repeatedly by other players while they are trying to explore and fight off zombies. EFFECT - player A learns to shoot other players on sight. Vicious cycle ensues where it's extremely rare for random players to help one another or work together.

Griefing is rampant in most games that players have means to grief. Give someone an environment that has zero repercussion for it and that's what they will do all the time.

Considering this needs to be explained to you speaks volumes. But I'm guessing you are one of the people that shoots other players on sight.

I'm not sure why it's so difficult for some people to comprehend that not everyone wants these kinds of mechanics. And that we'd like to see another game with different mechanics, more focused on coop.

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