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38. Re: On Sale Dec 22, 2013, 04:54 Krovven
 
While I'm not opposed to player versus player interactions, it is possible to make a game that penalizes players for straight up griefing. Without some major deterrence, most players will simply devolve to shoot first PvP instead of working together. So I think we are saying the same thing.

My understandings of the current games in this genre, they do not provide an incentive for cooperation.

Something that would be a lot of fun, is if a player loses their humanity with each player they kill, becoming weaker each time, eventually becoming a monster themselves and playing as that monster until they are killed. There would need to be more to it, providing a way for players to gain humanity by peacefully interacting with players, etc.

 
 
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