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12. Re: Elite Dangerous VR Support Dec 20, 2013, 12:37 Scottish Martial Arts
Stormsinger wrote on Dec 20, 2013, 11:23:
Flight sims (space or air) are one of the places that VR headsets -really- shine. Going all the way back to the Virtuality Arcade in the early 90s, even as crappy as their resolution and response was, the ability to track the enemy just by looking around made it a whole new game.

I've long felt that TrackIR, or something similar, is as essential to flight sims as a joystick: it really does make for an entirely different, and proportionately better, experience. Can't wait to give the Oculus a try at some point.
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