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73. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 22:09 Jensen
 
theyarecomingforyou wrote on Dec 13, 2013, 21:36:
120Hz just isn't going to happen any time soon, at least not if you're talking about resolutions in excess of 1080p. Some games would work fine but most multi-GPU setups wouldn't be able to pump out the framerates required at 1440p, let alone 4K. You either go for a high resolution and sacrifice the refresh rate or go for the refresh rate and sacrifice the resolution.

Even at 1440p a dual 290X setup can only manage 90fps in BF3, 70fps in Metro: Last Light and 70fps in Crysis 3. Given the overhead for processing the two-images (they are calculated from different perspectives) a 1440p display will likely struggle to hit 60fps in a lot of games.

Sadly I think 1080p@60Hz is all we can expect given current GPU limitations, otherwise the potential audience is just too small (and I say that as someone who games @1600p).

The other option is just accepting that you won't be able to play the most graphically intense games out there at high settings. 1080p at 120Hz is about the same as a 2560x1600 at 60hz. In VR, I think I'd rather have a strobed 120hz 1080p display than a 4k display at 60hz. The former would only take half the power.

I haven't tried it though, so what do I know?

 
 
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