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87. Re: John Carmack Leaves id Software Nov 24, 2013, 04:15 Jensen
 
The last 3 id tech engines seem more like tech demos than well-rounded general purpose engines.
id Tech 3 : curved surfaces
id Tech 4 : unified lighting
id Tech 5 : Virtual Texturing (MegaTexture)

Rage has virtually no physics in it. I punch a skull attached to a rope and it makes a "thwump" sound and produces a small cloud of dust, but stays stationary. Even traffic cones won't budge. There's no HDR, which can be quite important for games with mixed indoors and outdoors.
 
 
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