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63. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 10:43 HorrorScope
Krovven wrote on Nov 23, 2013, 05:32:
Basically all turn-based games I've found have to resort to AI cheating to increase the challenge because once a player knows how the rules work, they will beat the computer every time. You can see this in everything from Civ to XCom.

There is some truth to that. But pausing in a pause based game is like a cheat for the player, you way outsmart that AI being so precise. That said, this is why I'm liking Blackguards, they keep their engine PnP correct, numbers low etc and it plays out very well. They setup several scenarios that most won't beat first or second time through, in the end making you a better player, perhaps to "see it coming" later on in the game and beat it the first time through. (Only Chap 1 or Early Access has been released so far)
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