Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

58. Re: Ships Ahoy - XCOM: Enemy Within Nov 14, 2013, 18:53 Creston
 
Played an absolutely AWESOME mission contained within the expansion today (spoilers, obviously.)

You get sent to a deserted fishing village. Turns out the village isn't deserted, it's been crysalid'ed. When you find the source of the Crysalid infection, it keeps spawning crysalids every round, and you need to reach a transponder to call in an airstrike. That in and of itself is already cool.

But once you hit the transponder, you have 8 turns to reach the evac site or die. While crysalids are chasing you and trying to cut you off. Holy shit, the fucking TERROR in this mission. I'd let my Mech unit do a rear-guard action, because his fist of doom kills a crysalid instantly. So with 3 turns left, he's surrounded by 3 crysalids, and even though he can handle 2 blows just about, 3 would kill him. And more were on the way. Rest of the squad is basically one move away from the evac point.

I debate letting the mech guy die and sacrifice himself for his squaddies, but then I decide to take a risk. I set up my squad exactly one move away from the evac point, then put them on overwatch, and let my mech run to within a few steps of them.

3 Crysalids come after him, and are absolutely pulverized by 5 people on overwatch (I had laser rifles). Oh, it was glorious. Evac'ed in the last turn.


AWEEESSOOOMMEEEE MISSION!
 
Avatar 15604
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo