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36. Re: Shadowrun Returns DRM Ending Nov 14, 2013, 01:31 Creston
Sho wrote on Nov 13, 2013, 17:51:
Or to sum it up more simply: It's entirely believable that some people would have decided not to back the game if those risks had been known to them. Some people would have decided not to back it if it meant supporting a game that wasn't going to be available DRM-free to the general public, because their participation in crowdfunding was motivated by furthering the development of games that are, as Harebrained arguably presented Shadowrun Returns to be one.

They also gave refunds to those whose panties got in a knot over the fact that they were releasing the game on Steam, because the Steam workshop was the best solution for them to host user-made content. So boohoo for those poor mislead customers who got their money back. Cry

Also, you're not an investor on Kickstarter. In essence, Kickstarter is a gift. You never see a dime of profit on your gift, and if the project goes belly-up, you're basically SOL, unless the guys you gave money to are very honorable men and pay you back.

You give them money to help them make something, and in return they give you a promise of a game if it ever gets made, and a t-shirt and some stickers.

This is not investing, and it's a good thing it isn't. If Kickstarter was considered an investment platform, the FTC would be all OVER that motherfucker.
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