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52. Re: Ships Ahoy - XCOM: Enemy Within Nov 13, 2013, 12:16 Beamer
 
Creston wrote on Nov 13, 2013, 12:01:
I don't trust IronMan mode. It's possible to get utterly, completely stuck in several of the main battles due to scripts not starting, and I'm not losing 30 hours of playthrough over it.

I love the difficulty in battle of Classic and Impossible (though I hate the cheats the aliens get), but it's the retardedness of the Geoscape that pisses me off. You have exactly one possible build order to try to stave off defeat and any deviation from that build order means you're fucked.

That's not gameplay, that's pedantery.

I had a mod that simply disabled the entire fucking panic mechanism, which made for a much more enjoyable way of playing, because it allowed you to make choises on what to build and where to focus attention. Made it about halfway through Impossible that way, until a pair of Mutons wiped out four of my star troopers in two rounds. It was incredible. I wanted to recruit them to MY team.

Well, there is a way to quicksave or backup in Impossible - alt/tab out and copy the savegame file.

I never hit any of the bugs, guess I was lucky in my two playthroughs.
I only sort of know the building issue you mean. My first playthrough I fumbled since I didn't know the mechanics (still did fine, but towards the end I was cutting it close with money issues.) My second playthrough was on Easy, where you need to try to screw up. But I saw how it becomes less about strategy and more about a required formula.
 
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