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48. Re: Ships Ahoy - XCOM: Enemy Within Nov 13, 2013, 11:16 LiTh
Beamer wrote on Nov 13, 2013, 11:09:
dj LiTh wrote on Nov 13, 2013, 09:14:
jimnms wrote on Nov 13, 2013, 05:06:
Creston wrote on Nov 12, 2013, 11:50:
SpectralMeat wrote on Nov 12, 2013, 10:00:
I did not get this expansion (canceled this preorder as well ) but I still had a 4Gb patch to download last night.
Not sure if they've made some changes to the main game as well?

They did. They fixed some bugs (teleport bug amongst others), made some optimizations (apparently) and I think the changes for the RNG were ported over to the original game as well.

Has there been an official patch notes detailing what was fixed? I never finished the game because it bugged out on me. I was getting conflicting hit chances depending on what I was looking at. The target icons on the bottom of the screen would show one value while when in targeting to take the shot I got another value. At first it was only effecting one particular soldier, then it spread to others and eventually my whole team. At first it was just only showing 1% chance on the icons, but seemed to be showing the correct percentage in targeting mode. Then it started showing two different values, so I had no idea which one was right.

I also had a soldier that was a reward for a mission that was bugged. He was a high ranked sniper, which I gave him squad sight. No matter what, he never had a shot at anything, it was like he was blind and couldn't see them, even when an enemy was in the open right in front of him.

I'll try firing this up this weekend and see if it fixed my game. I really hope I don't have to start over. While I made some regrettable decisions, with it being my first game, I think I was doing good and wanted to play it out.

If your save is from within the Geoscope/base then i'd say its probably good, if its from inside a battle then everything is probably already locked in until you fire up another. Anyways with Enemy Within you have to start a new campaign anyways so i'm sure just starting a new campaign with or without EW would fix it for sure. Its weird to hear of bugs in Xcom, as i've never seen one (not even the teleporting enemy one? Never saw it in 4 play throughs).

That aside, EW is worth it to anyone that liked EU. Its a ton more stuff already added to a great game. I'm really digging the medals and genetics augmentations, havent even delved into the MEC's (big giant robot things) yet. I'm playing on Classic (which i think is a must for anyone), with all the second wave options except for the Save scum one and the random abilities. So far its been awesome! Highly recommended!

My first playthrough was on Classic.
I'd say Ironman is more important than Classic. You can do both, of course, and I will for my next playthrough. Ironman on Easy was too easy (like I said, 1 unit lost, and it was a fluke), but losing the ability to quick-load and quick-save made me play in a very different way. It made me a better player that thought more about it. On my Classic playthrough I wouldn't say I abused Quick-save and Quickload, but I definitely took far more chances, particularly with scouting.

I know that, if I don't do EW in Ironman, I'll probably quickload my way to getting the goop at the start of the missions 90% of the time.

I absolutely agree about Ironman mode, my first play through i like the option of saving and loading on classic just so i can get through the campaign once, after that its nothing but Impossible or Classic Ironman play throughs. I wouldnt even dare to think how easy mode easy is, as normal is like very easy mode and Classic is like Hard mode.
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