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40. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 22:07 nin
jdreyer wrote on Nov 12, 2013, 21:08:
Beamer wrote on Nov 12, 2013, 18:40:
Random encounters always make you balance the risk and the reward. How badly do I need the scrap that I'm willing to risk a crewmember?

The biggest flaw in the game, in my opinion, is your second to last sentence. If you only have ion cannons and heavy lasers you have 0 chance against the final boss. Pulse lasers are the key to his second phase. If you can shoot out 5 or 6 pulse laser shots you can take that ship, regardless of your other loadout. If not, you're doomed. I suppose you could still do it with the right combination of numerous ion cannons (I'm not much of an ion cannon fan) and boarding crews, but generally I feel that either missiles or pulse lasers are the secret to the game, and the second phase boss renders missiles useless.

I've put something like 60 or so hours into this game, probably more, and won it many times (mostly on easy, only a few times on normal. I find normal much less fun.) Every victory has been with a major pulse laser ship. I've had really powerful ships without pulse lasers get to the second phase without ever really being touched throughout the entire game and just get decimated.

I've won using only heavy lasers and ion cannons. I've won using drones on the Engi ship. Pulse lasers are certainly preferable, but not necessary, IMO.

Anyway, I'm dying to try out that mod Whiskers posted.

Wow, that does sound nice!
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