Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

38. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 18:40 Beamer
 
jdreyer wrote on Nov 12, 2013, 18:24:
El Pit wrote on Nov 12, 2013, 15:29:
Yes, Beamer, exactly. I want a button saying "press to win". /facepalm

So, it depends on your crew whether you should board those spacecrafts? Okay, my bad, didn't know this. When exactly does the game teach you this? Played almost through and never got that tip/tutorial by the game.

Being an indie game, there's not really a tutorial. I lost my first several games just figuring things out. But once you understand how to manage your ship, what weapons to buy for your strategy (destroy, disable, board & capture, etc.), and which crew races have which abilities, etc., it's really a deep tactical game. I hate 8 bit graphics, but love the game despite them.

Yes, sometimes there are situations about which you can do nothing and thus will lose the game. But many of my losses are learning experiences that improve my gameplay. And there's an inherent challenge to trying to beat the boss ship even if you only could only find ion cannons and heavy lasers instead of pulse lasers and a cloaking device. You always feel an accomplishment winning the game, since winning is not a fait accompli.

Random encounters always make you balance the risk and the reward. How badly do I need the scrap that I'm willing to risk a crewmember?

The biggest flaw in the game, in my opinion, is your second to last sentence. If you only have ion cannons and heavy lasers you have 0 chance against the final boss. Pulse lasers are the key to his second phase. If you can shoot out 5 or 6 pulse laser shots you can take that ship, regardless of your other loadout. If not, you're doomed. I suppose you could still do it with the right combination of numerous ion cannons (I'm not much of an ion cannon fan) and boarding crews, but generally I feel that either missiles or pulse lasers are the secret to the game, and the second phase boss renders missiles useless.

I've put something like 60 or so hours into this game, probably more, and won it many times (mostly on easy, only a few times on normal. I find normal much less fun.) Every victory has been with a major pulse laser ship. I've had really powerful ships without pulse lasers get to the second phase without ever really being touched throughout the entire game and just get decimated.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

.. .. ..

Blue's News logo