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34. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 16:51 Orogogus
 
El Pit wrote on Nov 12, 2013, 15:29:
Beamer wrote on Nov 12, 2013, 10:48:
El Pit wrote on Nov 12, 2013, 04:41:
bigspender wrote on Nov 12, 2013, 04:07:
El Pit wrote on Nov 12, 2013, 02:13:
You see another ship floating in space.
You enter the ship.
A member of your crew gets killed. You can't do nothing about it and didn't know this could happen.
This happens 3 times in one playthrough. You exit the game. You uninstall it.
Why did you do it another 2 times after it failed the first time? lol.

Either way its a rogue-like, if you can even make it to the boss you've done very well

Have you ever played the game? Because you can find useful stuff in those space ships. And very often you depend on that stuff.

So you want all reward and no risk?

Yes, Beamer, exactly. I want a button saying "press to win". /facepalm

So, it depends on your crew whether you should board those spacecrafts? Okay, my bad, didn't know this. When exactly does the game teach you this? Played almost through and never got that tip/tutorial by the game.

It's not always crew, sometimes it's equipment, or upgraded systems. I think most or every crew type, piece of equipment or upgraded system (like, sensors) has an encounter geared towards it. If you meet the requirement, it will be a blue option, and will (I think) always have good results. If you don't have it then you have to roll the dice, which for me usually results in eaten crew members or a damaged ship. So I might try them when starting out, otherwise pass unless I have the blue option.

Ah, it's all laid out on the wiki if you don't mind spoilers:
http://ftl.wikia.com/wiki/Blue_Options

Edit:
The non-blue options aren't 100% fail. I would guess that they're 50%, and that the bad results (usually loss of crewmembers) generally outweigh the benefits of scrap or whatever from good results.

This comment was edited on Nov 12, 2013, 16:59.
 
 
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