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40. No subject Nov 12, 2013, 16:35 bhcompy
Yosemite Sam wrote on Nov 11, 2013, 22:28:
bhcompy wrote on Nov 11, 2013, 20:39:
Yosemite Sam wrote on Nov 11, 2013, 18:09:
Warcraft has to be one of my favorite RTS games. I really liked CoH but so much got lost in RTS games when having to get your own resources got dropped from the genre. Chopping down trees and mining added so much to a game, but I guess all that work and time was too much for the ADD crowd. Now were lucky if you have to gather even one resource never mind two.

Not ADD, but still don't like the old resource management options. You're penalized too hard for losing early foragers. You still have to gather resources in CoH, but it's more objective based, which is better for the game.

... and that's different then say losing your first few units in CoH? All RTS games are going to be painful if you lose units early in the game. The only real difference between the games is pace. CoH is a fast paced over quick game. Warcraft and the like are more strategy, building and resource based games that take more time and planning to play. I'll take another AoE over Warhammer any day of the week, but we'll never see it because most people simply don't want to invest the time or thought into it. ADD is an exaggeration but it's basically true.

CoH was less punishing for losing early units. Less focus on micro, more on macro. *craft games are completely focused on micro, for people that are doped up on ritalin.
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