Yosemite Sam wrote on Nov 11, 2013, 18:09: Warcraft has to be one of my favorite RTS games. I really liked CoH but so much got lost in RTS games when having to get your own resources got dropped from the genre. Chopping down trees and mining added so much to a game, but I guess all that work and time was too much for the ADD crowd. Now were lucky if you have to gather even one resource never mind two.
That wasn't the problem with RTS. The problem is it became too much to manage because unit AI for autoharvesting tended to be bad. Note how good harvesting is in starcraft 2 compared to previous RTS games for instance.
It free's up time to manage your units during battle when you don't have to babysit your economy.
In small scale RTS games you'd be right, but the more units you have to control the more it's just had user interface and game design getting in the way of managing large scale armies.