Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

24. Re: Steam Box Previews Nov 4, 2013, 15:37 NKD
 
Re: OGL vs D3D

They have basically the same features. OGL might be a bit faster currently, but that's going to be contingent on how much time a developer puts into optimizing for a given API, and if there are any current driver issues.

The big difference is that OGL is a relative pain in the ass to code compared to D3D, which of course means there are fewer developers out there who have bothered learning OpenGL and transitioning over would be a pain when Direct3D is working just fine and there aren't many compelling reasons to pursue cross-platform PC support.

So, OGL is more than technically sufficient, it just has a barrier to adoption.
 
Avatar 43041
 
If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction.
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo