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20. Re: Warhammer Online Goes Free Until Closure Nov 4, 2013, 08:50 fujiJuice
RaZ0r! wrote on Nov 4, 2013, 07:02:
Redmask wrote on Nov 4, 2013, 07:00:
RaZ0r! wrote on Nov 4, 2013, 06:58:
WoW ruined all potentially good MMOs. WoW taught publishers what the mass market really wants is cartoon graphics that run good on sub-$1000 PCs, and everything handed to them on a silver platter in-game.

Games should be another job after all, with hours long farms of spawns shared by everyone and corpse runs.

WoW made MMOs bearable.

I rest my case.

God forbid people want to have fun playing a 'game'. It certainly isn't Blizzard's fault no game has managed to steal away all their users, it is the fault of the other developers. Unless a vast majority of your friends are going to move with you to a different MMO, it probably isn't going to stand the test of time. It has to appeal to a vast audience, it is the very nature of an MMO, at least, if you want an ambitious Triple A MMO. The hardcore gamer base just doesn't bring in the money to support such an costly undertaking, so it must cater to both segments of the population. That is something that WoW did perfectly in the very beginning.
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