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11. Re: Warhammer Online Goes Free Until Closure Nov 4, 2013, 00:01 bhcompy
 
PropheT wrote on Nov 3, 2013, 18:46:
D_K_night wrote on Nov 3, 2013, 13:08:
The game had many genuinely good ideas, ideas that were adapted into future MMO's past it. It was supposed to have far superior PvP content vs WoW's. Didn't it support realm vs realm combat too? All these things should have led up to a game which should have given WoW a good run for it's money.

And then Wrath of the Lich King came out and buried WAR. I think this game deserves a developer post-mortem. What exactly went wrong?

It did have better PvP, did a lot of things better. What it didn't do was compete from a PvE standpoint, though, by either having no or almost no AI for things you fought to having no PvE endgame and no real benefit to anything else you did cooperatively outside of RvR.

PvP games are niche games, and this one was made to bridge the gap and never stepped outside of being a PvP game. It didn't help that within a year or less of coming out they had just quit trying to do anything with it at all.

When it's all said and done, though, can people name even a handful of MMO's that have shut down that haven't been related to EA? How many MMO's has EA been behind that -haven't- shut down? They keep throwing money at them, expecting them to be immediately huge for their own WoW-type player base and paycheck, and then do nothing to support them once they (very predictably) aren't.

I disagree with it not competing on PvE. The PvE was actually really good with the public quest system and the way that you could level effectively off quests alone. The problem was that there were never enough players to support public quests and the game was too big in scope. If it was sized like DAoC, it would have done a lot better. Then again, Mythic screwed the pooch in DAoC with New Frontiers shortly before War came out, so that isn't surprising.
 
 
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