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44. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 22:29 Beamer
HorrorScope wrote on Nov 3, 2013, 19:00:
Beamer wrote on Nov 3, 2013, 18:39:

It wasn't a jab - it's factual. If you're wearing these and you get a text message, or your girlfriend asks you a question, or your child comes into the room, you need to pause the game and lift these up. With a regular screen, you just divert your eyes.

The whole purpose of it is that isolation - for immersion.

Also, if those with the dollars were doing this, why isn't Apple, Microsoft, Sony, or Samsung doing this? They certainly have infinitely more money than the Occulus Rift guys do.

Although this is where I think the fanboyism that this product has comes in - any criticism, constructive or otherwise, is met with a ton of defensiveness. Ouya had a similar issue.

To the first part, somehow that will not be an issue on my end. If I get interrupted, I'll pause, push headset up etc. Right now I'm moving my headphones in cases like this. Perhaps this is more a challenge for others, I'm not going to poo poo on a technology over something like this. I'll overcome it with the act of doing next to nothing.

The second arguments is even easier to pick at. The history of mankind shows that smaller companies can routinely out visionairre large conglomerates. This technology is on, people wouldn't be developing for it like crazy if they didn't put it on and became impressed. If they didn't like it, they just would have passed developing on it. The industry isn't going to pull a fast one on us if this thing sucks, my guess is everyone goes in skeptical to a point.

Fanyboyism? How about not being so judgmental on things one hasn't tried yet? Poo Poo'ing is like a old man that just is stuck in his ways, don't we want something new and exciting?

Sports with helmets have always required us to push them up to communicate with others, guess what? We did just that, we never thought, "shit this sucks, even though it's fun while on, we'll have to just scrap it, since we have to push up the helmet to communicate, eat or drink.".

I'm still not necessarily sold on it until I get my try at it, but I'm totally not against it. I'm very open to something new already. I feel that is why most game sites are critical, it's been the same recycled formula for quite a while now and we're just tired and disappointed often. I'm also not going to think on ways to hate it without actually trying it myself. I remember when many thought 3D cards were a gimmick.

To the first part, I'm well aware it won't be an issue on your end. It won't be an issue on many peoples' ends. But it will be an issue on enough for this to not become mainstream. Will mothers be ok with their kids literally sitting unable to hear or see anything they say? Will kids in college dorms happily make themselves oblivious to what their roommates or floormates are doing around them?

I'm not poopooing. You act like I'm saying this is a terrible idea. I'm not. There's a damn good chance I'll buy one of these, but I'm a guy that spends hours a week on a PC gaming message board and blows tons of cash on Steam games I'll never even install - I'm extremely far from the norm. I'm a niche gamer, and this is a niche gamer idea. Some of the most entertaining ideas are niche ideas, that doesn't make them ones that will explode and be "the next big thing."

You honestly think the 30 million or whatever Call of Duty players out there are going to happily move over to this?
And what about the rest of the world? Do you think the Japanese will embrace this? What about areas with less money? Video game revenues are rapidly rising in emerging countries, do you think any developers will happily make most of their games exclude those markets, or do you think this has a chance of rapidly moving into those markets?
Music for the discerning:
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