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16. Re: Oculus Rift 2014 Release Plans Nov 2, 2013, 16:11 jacobvandy
It would take some getting used to, but being able to look around independently from aiming is the truest way to play an FPS. No more pressing a button to aim down the sights or through the scope, just tilt your head a bit to line up with it. No more pressing a button to awkwardly pop your whole body out around a corner, just move your head to peek to the side, above, or below objects...

Although for the best effect, you'd need a 6DOF motion control system to be able to move the gun freely enough so that you can shoot around corners or from behind cover, etc. That's something that needs to be integrated right alongside this for any game that is serious about going the VR route. We already have a couple of those on PC that didn't take off because they just don't mesh well with fixed-view games. No point in turning your gun sideways relative to your body when you're eyes are stuck looking straight ahead.
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