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38. Re: Morning Consolidation Oct 30, 2013, 15:41 Creston
 
pupsikaso wrote on Oct 30, 2013, 14:57:
Creston wrote on Oct 30, 2013, 14:01:
Beamer wrote on Oct 30, 2013, 13:46:
I used to have better estimates, but my guesses would be:
Wholesale price of new title: $15
Wholesale price of old title: $6
Cost of pressing CD and packaging, per unit: $3
Cost of freight, per unit: $0.50
% of sales at full price: 50%
% of sales at discounted price: 50%

So on a 60 dollar title, how does it break out? Publisher gets 15 bucks. I'm assuming MS and Sony get 15-20 bucks? The rest goes to Walmart/Gamestop etc?

And the publisher pays all the costs associated with it? Seems like a shitty deal for them.

Not exactly, but you're starting to see the picture. Now, take a wild guess how much trickles down to the actual developers.

Little to nothing. Very few of them get royalties anymore. Most just get paid to make the game, and that's it. (the ones involved with big publishers anyway.)


You can clearly see now why PC and digital distribution is the way to go. I swear, I think most devs on consoles have some kind of stockholme syndrome or something. Or maybe they just really really like it up the ---

Well, there's a lot of work to be had in the console industry, and I guess taking it up the ass from EA is better than not being able to feed your family. But I do agree with the overall sentiment.
 
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