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11. Re: Evening Consolidation Oct 26, 2013, 01:28 Simon Says
 
ColoradoHoudini wrote on Oct 25, 2013, 21:15:
Simon- I agree.

It seems like a lot of FPS's have had the strategy taken out in favor of getting people into combat ASAP, die, respawn, rush, don't think.. go in guns blazing.. rinse, repeat.
Then give so many side items, it's a carnival of shiny objects for every ADD-having nitwit kid.

Remember where CoD made it's bones.. where would the Xbox be if not for Bungie jumping ship? Remember how on the PC, BF set the standard..that CoD etc.. copied.. and then put onto a console. Remember how Quake and UT paved the way for games like Halo and Killzone..and remember those hallmark games all started on the PC.
(I guess what i'm saying there is I wish devs gave us back creative control of our FPSs..which is unrelated but in my head, I was on a roll)

Actually, you got me thinking, Hard Reset tried to get back on track a while back, but kinda failed as it was pretty much on rails and maps were totally dumbed down with heaps of scripted stuff going on. It was still way better than most mainstream crap tho.
 
 
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