Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

54. Re: Thief Dropping XP System Oct 19, 2013, 14:52 Jerykk
 
Thief was never the pinnacle of emergent gameplay, though. The ability to manually jump almost never allowed you to reach areas you weren't supposed to go. While AC-style traversal requires less skill than manual jumping, Thief isn't a platformer so does it really matter? As long as you can get where you want to go, that's good enough for me. As in the previous games, the level designers ultimately decide where you can and cannot go regardless of whether jumping is contextual.

And saying you can play Thief like CoD is really going overboard. Taking out isolated guards may be simple enough but I seriously doubt you'll be able to just run and gun, especially on the highest difficulty. People made the same criticisms about Blacklist before it came out and on the highest difficulty, running and gunning in that game just doesn't work.

You also say that the game focuses on taking out guards, which really isn't true at all. In most of the demos they've shown, the player sneaks past almost every guard.

The only real concern I have about the game is the AI, which is a bit spotty if hands-on reports are accurate. Hopefully that will be resolved before the game's release.
 
Avatar 20715
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo