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41. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 20:58 jdreyer
RavingArmy wrote on Oct 14, 2013, 19:37:
jdreyer wrote on Oct 14, 2013, 14:13:
That Aurora looks sweet.

The thing about free traders I always wondered about though is this: When you play a military style space sim, it makes sense that your ship is tricked out with weaps and stuff since you're in the military. But for trading ships, that never made sense to me. It's not like people today outfit their DC9s or Learjets with 0.50 cal MGs and Stingers.

True, but midair piracy hasn't really been a practical criminal enterprise. It helps to think in nautical terms. Age of Sail freighters and other ships who were definitely not a man-of-war still carried armaments. They weren't as heavily armed as a ship of the line or even a frigate, but they had enough firepower to discourage smaller raiders who didn't have the means to fight it out or the sense to withdraw. Larger pirate crews, on the other hand, could take the losses and still make out pretty well on the deal.

Yeah, that's a good point. Hell, Captian Phillips is in theaters right now. If that ship had been armed, none of that would have happened.

I also thought about it a bit more and realized a wild west paradigm applied as well. Wagon trains were not military, but were always armed due to the dangers of the frontiers. I guess if your space environment is a frontier, then it makes sense.
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