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36. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 19:16 Scottso
Creston wrote on Oct 14, 2013, 18:35:
Sleep wrote on Oct 14, 2013, 14:36:
Creston wrote on Oct 14, 2013, 13:41:
Up next: RTS gameplay, and at 25 million we make it into an RPG! Then, at 30 million, it'll become Angry Birds: Star Citizen!

They need to stop adding things to it. Few wing commander fans wanted FPS gameplay in this game, and just continuously adding features will only dilute the experience.

They took a vote on whether to stop adding things. Turns out 87% didnt agree with you.

Well, I hope that 87% will enjoy playing Call of Angry Wing Duty Effect...

Though if it turns out to be the most awesome Call of Angry Wing Duty Effect ever, I'll be very happy.

I don't think that's altogether fair considering Robert's past history with these sorts of games. I think it would be fair to say, if you liked Freespace and Wing Commander back in the day, this will be at the very least those games with frills, but I'm betting on it being in the spirit of those older games with so much more of their potential filled out. Based on the current dollars people are throwing at this I doubt I'm alone in that line of thought.

The only way I could see this truly going poorly is if it's a bug infested mess for a long time after release, but the modular design certainly makes that far more manageable.

I suspect a lot of folks are also not realizing/remembering that much of the main gameplay design work was already very well fleshed out and planned long before the kickstarter took off. The original plan was to go the traditional investor/publisher route which implies there was something fleshed out enough and realistic to show to investors.
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