Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

25. Re: Ships Ahoy - Borderlands 2 Game of the Year Edition Oct 8, 2013, 16:56 ItBurn
 
Beamer wrote on Oct 8, 2013, 16:48:
Every single review I'm pulling up mentions the auto-aim.
From Wikipedia:
Precision aiming is not required to use most weapons; which track their targets, "lock-on", or carpet an area with explosives... The weapons base their power on character stats more than a player's aiming skills, being more of an RPG than an FPS in this regard.
From Gamespot:
You get the impression that when you aim your weapon at something and start firing, all you're doing is triggering some hidden series of dice rolls that determine how hard you hit.
From the Hellgate London Wiki:
Although the game looks like a shooter, pinpoint aiming skills are not required. Most weapons track their targets, lock on, or simply carpet an area with explosives.

Maybe it changed over time?

In any case, as to how it was "designed," here are quotes from Roper when the game was first revealed at E3:
. Although at times the game has a very distinct FPS feel to it, we have gone to great lengths to remove the necessity for players to have pixel-perfect aiming skills or hyper-accurate reflexes to succeed in the game. Killing monsters is all about your character level, your character skills and spells, and the equipment and weapons you?ve managed to acquire.

The original design was Diablo with a first person perspective. Similar to how, in Diablo, you just point at a demon and click to attack it, that was the original, stated goal from Flagship in 2005.


Well, it's not quake 3! It doesn't require split second fps aiming(neither does BL). But you do need to aim at your targets, get closer if your gun is not accurate enough and stop moving/shooting for the spread to diminish. There are no dice rolls to hitting or not. Other than the random spread of a gun, just like in every fps ever. Yes, the equipment and skills are more important than aiming. But you do need to aim and aiming fast will pull you out of a lot of trouble. Those "reviews" do somewhat tell the truth(there's absolutely never been lock-on though), but for some reason you read them wrong :p Trust me, I've played this game a lot, I'm actually currently playing it...

I think that there's a lot of disinformation floating around because of the anger directed towards the game.
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo