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23. Re: Ships Ahoy - Borderlands 2 Game of the Year Edition Oct 8, 2013, 16:48 Beamer
Every single review I'm pulling up mentions the auto-aim.
From Wikipedia:
Precision aiming is not required to use most weapons; which track their targets, "lock-on", or carpet an area with explosives... The weapons base their power on character stats more than a player's aiming skills, being more of an RPG than an FPS in this regard.
From Gamespot:
You get the impression that when you aim your weapon at something and start firing, all you're doing is triggering some hidden series of dice rolls that determine how hard you hit.
From the Hellgate London Wiki:
Although the game looks like a shooter, pinpoint aiming skills are not required. Most weapons track their targets, lock on, or simply carpet an area with explosives.

Maybe it changed over time?

In any case, as to how it was "designed," here are quotes from Roper when the game was first revealed at E3:
. Although at times the game has a very distinct FPS feel to it, we have gone to great lengths to remove the necessity for players to have pixel-perfect aiming skills or hyper-accurate reflexes to succeed in the game. Killing monsters is all about your character level, your character skills and spells, and the equipment and weapons you?ve managed to acquire.

The original design was Diablo with a first person perspective. Similar to how, in Diablo, you just point at a demon and click to attack it, that was the original, stated goal from Flagship in 2005.

Music for the discerning:
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