Suppa7 wrote on Sep 28, 2013, 02:32: I have a bad feeling with chris at the helm unfortunately, Scope control is paramount on a project like this. Especially when you haven't made any games in years. They should just focus on high quality content light space combat game and worry about the MMO aspect after they perfect the basic elements of the game.
Freelancer wasted a tonne of resources and it's combat was just awful because Chris tried to do too many things, so freelancer ended up being one of the most shallow games he's ever made.
If they don't pefect the basic elements, the rest of the game is going to fall apart.
I liked Freelancer. Sure, the combat was pretty shallow but exploring the universe was a ton of fun and they did a great job of making each sector and planet feel unique. I thought the story was pretty interesting too.