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29. Re: Star Citizen Passes $20M Sep 27, 2013, 11:35 Quboid
InBlack wrote on Sep 27, 2013, 09:00:
Quboid wrote on Sep 27, 2013, 08:34:
Some people spending thousands of dollars on a game that isn't playable. This has all the hallmarks of a bubble and bubbles burst.

I don't mean that if this bombs it will be the end of crowd funding or even the end of big $10M+ projects but a lot of people will be older and wiser. Something shiny by someone well known will still get attention because we're essentially just magpies with wallets but even magpies learn. I guess. I don't know, I didn't think through that metaphor. But in general I think people would become more cautious. Such is the nature of new markets.

I have mixed feelings about this product, on the one hand I cant wait to get my hands on a gorgeous space simulation that has all the hallmarks of the best sandbox games and the best campaigns out there. On the other the whole MMO/persistent universe pitch feels like a horrible, terrible money grab of the worst fucking kind. Even if its nothing of the sort, it will still take away valuable resources, time and money from the story/single player experience and most importantly the design decisions regarding missions/quests/NPC interactions will have to be designed completely differently to acomodate that. You see if this had remained a single player sandbox type game, no one. And I mean NO ONE but the most hardcore fanatics would have bought into these 1000$+ ships bullshit....after all, what good is a virtual e-peen pissing contest if no one else can see your virtual cock?

From what I've seen, which in actual terms of how good the games actually are isn't much, Star Citizen without the MMO/persistent stuff is just an inferior X Rebirth. There's plenty of room for 2 space sims on the PC (ironically Egosoft don't feel the need to bang on about being a PC developer) but the online stuff might be good and make the game more interesting. Or it may indeed be a horrible cash grab.
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- Quboid
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