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25. Re: Star Citizen Passes $20M Sep 27, 2013, 09:00 InBlack
 
Quboid wrote on Sep 27, 2013, 08:34:
Some people spending thousands of dollars on a game that isn't playable. This has all the hallmarks of a bubble and bubbles burst.

I don't mean that if this bombs it will be the end of crowd funding or even the end of big $10M+ projects but a lot of people will be older and wiser. Something shiny by someone well known will still get attention because we're essentially just magpies with wallets but even magpies learn. I guess. I don't know, I didn't think through that metaphor. But in general I think people would become more cautious. Such is the nature of new markets.

I have mixed feelings about this product, on the one hand I cant wait to get my hands on a gorgeous space simulation that has all the hallmarks of the best sandbox games and the best campaigns out there. On the other the whole MMO/persistent universe pitch feels like a horrible, terrible money grab of the worst fucking kind. Even if its nothing of the sort, it will still take away valuable resources, time and money from the story/single player experience and most importantly the design decisions regarding missions/quests/NPC interactions will have to be designed completely differently to acomodate that. You see if this had remained a single player sandbox type game, no one. And I mean NO ONE but the most hardcore fanatics would have bought into these 1000$+ ships bullshit....after all, what good is a virtual e-peen pissing contest if no one else can see your virtual cock?

This comment was edited on Sep 27, 2013, 09:08.
 
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