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30. Re: WoW Revenue Drops 54% - Analyst Sep 12, 2013, 17:05 Pigeon
Quinn wrote on Sep 12, 2013, 16:33:
MattyC wrote on Sep 12, 2013, 14:22:
Quinn wrote on Sep 12, 2013, 12:43:
But it could've lasted for a whole while longer if they didn't go in the direction of fat-fuck pandas and beer elementals...

I am guessing you didn't actually play MoP. It was easily the best WoW expansion since TBC.

It all bottles down to opinions. Considering the statistics of today, I don't think I'm in the minority with how I felt about the expansion. Of course it also had allot to do with the simplification of the gameplay. And yes, I've played the expansion. Maybe the game got better further in but the pandas and beer elementals and rolling beer kegs failed to keep me hanging on.

Imo, the best WoW was a year or so after vanilla.. and then WotLK.

*sigh* this or that, gotta thank Blizz for the joy they gave me. Some ppl look back at their youth and think of crazy nights, great one-night-stands and an awesome real life social life. I look back at my (very late) youth with a content warm smile and see Karazhan, PvP at Zoram Strand, Dark Shore, Molton Core and great laughs with fantastic people all over Europe. <3

I don't think the expansion was bad per-say, I think I just got tired after 7ish years of playing. The move to further remove the player from build decisions and gearing didn't help. Sure cookie cutter builds were always pretty common, but instead of working to provide more viable balanced options they went in the opposite direction and made player build choices have very little effect on how the character would be played. Yeah it makes it easier to balance for both PvE and PvP, but IMO it makes it more boring.
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