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56. Re: The Elder Scrolls Online to Use Subscriptions Aug 22, 2013, 02:28 entr0py
Squirmer wrote on Aug 22, 2013, 00:50:
WoW could use subs because there was little competition at the time and it could build a large core playerbase. It's much harder to do that nowadays when there are MMOs all over the place, and many of them are free to play.

It's silly to suggest GW2 didn't have subs because they knew it was a substandard product. To believe that you have to ignore the obvious trend towards F2P, and failure of high profile subs games like SWTOR. And you have to ignore the millions of subs that WoW has lost over the last couple of years.

Guld Wars 2 was in no way F2P, it was $50-$60 upfront. In that sense it followed the Guild Wars model. . . which far outdates the F2P trend.

Still, I think TESO might be good enough that they can extract large payments from eager players for the first year, then transition to a F2P model when interest starts to wane.
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