jdreyer wrote on Aug 21, 2013, 13:45: Yeah, it all depends on how they make it. Will it be an arcade shooter? Will it have sim aspects to it? Will it be multiplayer only? Will there by some kind of campaign? Etc. Etc.
What made EVE VR so compelling wasn't the game itself but playing it with the Oculus.
Here's hoping it's mostly arcade with a few sim elements (ie XvT)... that's what's missing for these space shooters. Most of them I believe are going the heavy sim route - but I just really want enough that maybe I need to think about flipping shields forward/back and some simplified energy management, so that way there's a bit of depth to the game but it's not like you need to know how to in order to start playing.
Some solo/co-op campaigns, and of course team deathmatches... and I'm sold.