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43. Re: The Elder Scrolls Online to Use Subscriptions Aug 21, 2013, 15:33 NewMaxx
 
I've already mentioned it in this thread but I'll do so again: the issue isn't subscriptions, it's that they expect the majority of their customers (those using next gen consoles) to pay a recurring monthly fee for the title. It's just not realistic or sustainable. I also stated before that it changes the overhead costs for a variety of reasons. I wasn't pulling it out of my butt, there are any number of sources that will agree with that. Here's one from a GW2 content designer:

"Console is a hard thing to do. You wind up in situations where, whenever you’re doing an update…with an MMO, we need to be really flexible. If there’s a common game-breaking bug, something like that, we need to be able to patch the game relatively quickly. When you work on consoles, you start having to deal with publishers and having to go through checks and balances with them as far as making sure they’re okay with the executable that you’re pushing up. And there are costs associated with it as well. It’s much easier to reflexively adapt to situations on the PC than it is with console."

I restate my preference for separate pricing models, and specifically a hybrid one for the PC. An attempt to shoehorn all customers into the same bucket with a unilateral, flat subscription fee is just not going to work long-term.
 
 
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