to limit console player frustration with a checkpoint save system by addressing the limited functionality/precision of a gamepad, or to artificially cover for some pretty shitty/lazy level design.
Precisely my thoughts on it. They know the controls and the player ability and the game design are limited and so they remove the possibility. Nevermind that it's part of the core gameplay to actually have to BE Garrett and prove you've got what it takes. Nevermind that skill is actually one of the foundations of playing and mastering a game. No, in the future, you won't fire unless there's something to shoot, won't move unless there's somewhere to go, and won't jump unless there's something to jump to. The future is here! It should pair up nicely with the rope arrows that can only be fired at set locations instead of at any wood.
You guys rebooting Thief don't get it. It's the gameplay, stupid.