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34. Re: Thief in February Aug 17, 2013, 01:48 Jerykk
Eh... I'm a bit concerned about some of the design choices in the new game. Contextual jumping and rope arrows? Forced non-stealth segments for the sake of being "cinematic"? These clash directly with the pillars of the series and seem like completely unnecessary "accommodations" to appease casual gamers. The success of DX:HR and Dishonored have proven that gamers enjoy having agency.  
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